酆都颂歌
作者:饼干
JSON 数据
剧本的完整 JSON 内容
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[
{
"id": "investigator",
"name": "调查员",
"team": "townsfolk",
"ability": "在你的首个夜晚,你会得知两名玩家和一个爪牙角色:这两名玩家之一是该角色(或者你会得知没有爪牙在场)。",
"firstNight": 7700,
"otherNight": 0,
"reminders": [
"爪牙",
"错误"
],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/investigator.png"
},
{
"id": "yinyangshi",
"name": "阴阳师",
"team": "townsfolk",
"ability": "在你的首个夜晚,你会得知两个善良角色和两个邪恶角色。其中有且只有两个角色在场。",
"firstNight": 9200,
"otherNight": 0,
"reminders": [],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "唤醒阴阳师,并对其展示两个善良角色,两个邪恶角色,共四个角色标记。其中正好只有两个角色在场。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4630967694761_bd56d041.jpg"
},
{
"id": "qintianjian",
"name": "钦天监",
"team": "townsfolk",
"ability": "在你的首个夜晚,你会得知离你最近的邪恶玩家位于你的哪一侧(左/右/相同)。如果与你邻近的玩家中有邪恶阵营,你会得知错误信息。",
"firstNight": 12100,
"otherNight": 0,
"reminders": [],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "唤醒钦天监,对其用拇指指向其左侧或右侧示意。如果两侧邪恶玩家与他距离相同,拇指朝下示意。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4484677694761_241d43f7.jpg"
},
{
"id": "chambermaid",
"name": "侍女",
"team": "townsfolk",
"ability": "每个夜晚,你要选择除你以外的两名存活的玩家:你会得知他们中有几人在当晚因其自身能力而被唤醒。",
"firstNight": 12400,
"otherNight": 14800,
"reminders": [],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
"otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png"
},
{
"id": "xionghaizi",
"name": "熊孩子",
"team": "townsfolk",
"ability": "每个夜晚,你要选择一个镇民角色:他的能力会产生错误信息,直到下个黄昏。",
"firstNight": 7200,
"otherNight": 2500,
"reminders": [
"捣蛋"
],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "唤醒熊孩子,让其选择一个镇民角色。如果该角色在场,在对应角色标记旁放置“捣蛋”提示标记。",
"otherNightReminder": "移除上个夜晚放置的“捣蛋”提示标记。唤醒熊孩子,让其选择一个镇民角色。如果该角色在场,在对应角色标记旁放置“捣蛋”提示标记。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6984587694761_17384eb3.jpg"
},
{
"id": "langzhong",
"name": "郎中",
"team": "townsfolk",
"ability": "每个夜晚,你要选择一名除你以外玩家:你会得知一个与他能力相关的词语。",
"firstNight": 9300,
"otherNight": 12200,
"reminders": [],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "唤醒郎中,让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
"otherNightReminder": "唤醒郎中,让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg"
},
{
"id": "undertaker",
"name": "送葬者",
"team": "townsfolk",
"ability": "每个夜晚*,你会得知今天白天死于处决的玩家的角色。",
"firstNight": 0,
"otherNight": 11300,
"reminders": [
"死于今日"
],
"remindersGlobal": [],
"setup": false,
"otherNightReminder": "如果有玩家今天白天死于处决,唤醒送葬者并对他展示那名玩家的角色标记。",
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png"
},
{
"id": "seamstress",
"name": "女裁缝",
"team": "townsfolk",
"ability": "每局游戏限一次,在夜晚时,你可以选择除你以外的两名玩家:你会得知他们是否为同一阵营。",
"firstNight": 8600,
"otherNight": 11900,
"reminders": [
"失去能力"
],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了,对她点头或摇头示意这两名玩家是否为同一阵营,随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
"otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了,对她点头或摇头示意这两名玩家是否为同一阵营,随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png"
},
{
"id": "slayer",
"name": "猎手",
"team": "townsfolk",
"ability": "每局游戏限一次,你可以在白天时公开选择一名玩家:如果他是恶魔,他死亡。",
"firstNight": 0,
"otherNight": 0,
"reminders": [
"失去能力"
],
"remindersGlobal": [],
"setup": false,
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png"
},
{
"id": "tea_lady",
"name": "茶艺师",
"team": "townsfolk",
"ability": "如果与你邻近的两名存活的玩家是善良的,他们不会死亡。",
"firstNight": 0,
"otherNight": 0,
"reminders": [
"不会死亡"
],
"remindersGlobal": [],
"setup": false,
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tea_lady.png"
},
{
"id": "fool",
"name": "弄臣",
"team": "townsfolk",
"ability": "当你首次将要死亡时,你不会死亡。",
"firstNight": 0,
"otherNight": 0,
"reminders": [
"失去能力"
],
"remindersGlobal": [],
"setup": false,
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fool.png"
},
{
"id": "bingbi",
"name": "秉笔",
"team": "townsfolk",
"ability": "如果你在白天死亡,当晚你会得知一名善良玩家。如果你在夜晚死亡,当晚你会得知一名邪恶玩家。",
"firstNight": 0,
"otherNight": 10310,
"reminders": [],
"remindersGlobal": [],
"setup": false,
"otherNightReminder": "如果秉笔人在夜晚死去,唤醒他并指向一名邪恶玩家;如果秉笔在白天死去,唤醒他并指向一名善良玩家。随后让他重新入睡。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5918227760171_7f310c1b.jpg"
},
{
"id": "xizi",
"name": "戏子",
"team": "townsfolk",
"ability": "所有戏子互相认识。不论在场的戏子数量多少或存活与否,胜负结果会被对调。[所有善良玩家都是戏子]",
"firstNight": 3400,
"otherNight": 0,
"reminders": [],
"remindersGlobal": [],
"setup": true,
"firstNightReminder": "唤醒所有戏子,让他们互相确认。如有必要,对他们展示“你是”提示标记和戏子角色标记。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_8392176308961_c524bafb.jpg"
},
{
"id": "goon",
"name": "莽夫",
"team": "outsider",
"ability": "每个夜晚,首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
"firstNight": 0,
"otherNight": 0,
"reminders": [
"醉酒"
],
"remindersGlobal": [],
"setup": false,
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/goon.png"
},
{
"id": "nichen",
"name": "逆臣",
"team": "outsider",
"ability": "在你的首个夜晚,你要选择除你以外的一名玩家:如果他先死于处决,你会在当晚转变为邪恶;如果你先死于处决,他会在当晚转变为邪恶。",
"firstNight": 8200,
"otherNight": 3400,
"reminders": [
"不共戴天"
],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "唤醒逆臣,让其选择一名玩家。在该玩家的角色标记旁放置“不共戴天”提示标记。",
"otherNightReminder": "如果逆臣或标记了“不共戴天”的玩家死于处决,唤醒两者之中的另一名玩家,告诉他变为邪恶阵营。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6302887694761_9ba8a0f3.jpg"
},
{
"id": "rulianshi",
"name": "入殓师",
"team": "outsider",
"ability": "如果你提名并处决了恶魔,你会变成邪恶的恶魔。当剩余存活玩家小于等于四人时(旅行者除外),你失去能力。",
"firstNight": 0,
"otherNight": 3600,
"reminders": [
"是恶魔"
],
"remindersGlobal": [],
"setup": false,
"otherNightReminder": "如果白天入殓师提名了恶魔且恶魔被处决,唤醒他,并对他展示“你是”提示标记和恶魔角色标记。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5757097694761_2de60c7b.jpg"
},
{
"id": "mutant",
"name": "畸形秀演员",
"team": "outsider",
"ability": "如果你“疯狂”地证明自己是外来者,你可能被处决。",
"firstNight": 0,
"otherNight": 0,
"reminders": [],
"remindersGlobal": [],
"setup": false,
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png"
},
{
"id": "humeiniang",
"name": "狐媚娘",
"team": "minion",
"ability": "在你的首个夜晚,你要选择一名玩家:他会知道狐媚娘在场。如果你死于处决,当晚他转变为邪恶阵营。",
"firstNight": 6200,
"otherNight": 3300,
"reminders": [
"被魅惑"
],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "让狐媚娘选择一名玩家。标记那名玩家“被魅惑”。随后唤醒那名玩家,对他展示“该角色的能力对你触发”和狐媚娘角色标记。",
"otherNightReminder": "如果今日狐媚娘死于处决,且被魅惑的玩家为善良阵营,唤醒被魅惑的玩家,对他展示“你是”和朝下的大拇指。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_4772055308961_7bc92354.jpg"
},
{
"id": "ganshiren",
"name": "赶尸人",
"team": "minion",
"ability": "与你邻近的两名镇民玩家会在其首次死亡时被当作仍然存活。[-1外来者]",
"firstNight": 0,
"otherNight": 0,
"reminders": [
"以为存活"
],
"remindersGlobal": [],
"setup": true,
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4215797694761_97f10b13.jpg"
},
{
"id": "huapi",
"name": "画皮",
"team": "minion",
"ability": "在你的首个夜晚,你要选择一名存活玩家:他死亡但会被当作存活。当他下一次死亡时,他重生,随后你重获能力。",
"firstNight": 6700,
"otherNight": 8810,
"reminders": [
"以为存活",
"重获能力"
],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "让画皮选择一名玩家,该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记,和“以为存活”标记。但不要宣布该玩家已经死亡,也不要在城镇广场上将该玩家的生命标记翻面。",
"otherNightReminder": "如果画皮选择的玩家重生,在画皮的角色标记旁放置“重获能力”标记。\n每个夜晚,如果画皮有“重获能力”标记,唤醒画皮,让其选择一名玩家,该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记,和“以为存活”标记。但不要宣布该玩家已经死亡,也不要在城镇广场上将该玩家的生命标记翻面。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_8796728760171_7caa0950.jpg"
},
{
"id": "jinweijun2",
"name": "禁卫军Ⅱ",
"team": "minion",
"ability": "在你的首个夜晚,你要选择存活或死亡。“疯狂”地想要这样做的玩家可能会立即被处决。",
"firstNight": 5610,
"otherNight": 0,
"reminders": [
"求生",
"求死"
],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "唤醒禁卫军,给他展示“求生”和“求死”标记,让其选择一枚,并让他重新入睡。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_7937248760171_37b438da.jpg"
},
{
"id": "taowu",
"name": "梼杌",
"team": "demon",
"ability": "每个夜晚*,你要选择一名玩家:他死亡。当你将要死亡时,改为一名存活且具有能力的爪牙失去能力。你不会得知恶魔信息。",
"firstNight": 2800,
"otherNight": 8200,
"reminders": [
"死亡"
],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "如果梼杌在场,跳过他的恶魔信息环节。 ",
"otherNightReminder": "唤醒梼杌,并让他指向任意一名玩家。让梼杌重新入睡。被梼杌选择的玩家死亡,在他角色标记旁放置“死亡”提示标记。\n任何时候梼杌即将死亡时,如果场上有爪牙存活,且该爪牙的角色标记旁未放置任何“中毒”、“醉酒”、“失去能力”等导致爪牙失去能力的标记时,选择一名满足上述条件的爪牙,在该爪牙的角色标记旁放置梼杌的“失去能力”标记。梼杌不会因此死亡。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9082388608961_e3ff7173.jpg"
},
{
"id": "po",
"name": "珀",
"team": "demon",
"ability": "每个夜晚*,你可以选择一名玩家:他死亡。如果你上次选择时没有选择任何玩家,当晚你要选择三名玩家:他们死亡。",
"firstNight": 0,
"otherNight": 5300,
"reminders": [
"死亡",
"攻击三次"
],
"remindersGlobal": [],
"setup": false,
"otherNightReminder": "珀可以选择一名玩家;或如果上一次他被唤醒时未做选择,让他选择三名玩家。标记这些玩家死亡。",
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png"
},
{
"id": "lleech",
"name": "痢蛭",
"team": "demon",
"ability": "每个夜晚*,你要选择一名玩家:他死亡。在你的首个夜晚,你要选择一名存活的玩家:他中毒,只有当他处于死亡状态时你才会立即死亡。",
"firstNight": 4500,
"otherNight": 7200,
"reminders": [
"死亡",
"中毒"
],
"remindersGlobal": [],
"setup": false,
"firstNightReminder": "让痢蛭指向一名玩家。标记那名玩家中毒。",
"otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lleech.png"
},
{
"id": "guhuoniao",
"name": "姑获鸟",
"team": "demon",
"ability": "每个夜晚*,你要选择一名玩家:他死亡。你可能会拥有上一个死于处决的爪牙的能力。",
"firstNight": 0,
"otherNight": 8430,
"reminders": [
"死于处决"
],
"remindersGlobal": [],
"setup": false,
"otherNightReminder": "唤醒姑获鸟,让其选择一名玩家,在玩家角色标记旁放置“死亡”提示标记。",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_3002932943171_72f4def0.jpg"
}
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