#九转千层
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[
{
"id": "_meta",
"logo": "https://i.postimg.cc/667DdX7M/LOGO-copy.png",
"name": "九转千层",
"townsfolkName": "镇民",
"author": "Henrik"
},
{
"firstNightReminder": "对小精灵展示一个在场的镇民角色。",
"otherNightReminder": "",
"name": "小精灵",
"otherNight": 0,
"setup": false,
"reminders": [
"疯狂",
"获得能力"
],
"id": "pixiebutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Pixie",
"firstNight": 29,
"ability": "在你的首个夜晚,你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色,当他死亡时你获得该角色的能力。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pixie.png"
},
{
"firstNightReminder": "告诉将军你认为的答案。",
"otherNightReminder": "告诉将军你认为的答案。",
"name": "将军",
"otherNight": 69,
"setup": false,
"reminders": [],
"id": "generalbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "General",
"firstNight": 49,
"ability": "每个夜晚,你会得知说书人认为哪个阵营当前更有优势(善良/邪恶/均势)。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/general.png"
},
{
"firstNightReminder": "选择一种角色类型,并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
"otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型,并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型,气球驾驶员不会醒来。",
"name": "气球驾驶员",
"otherNight": 63,
"setup": true,
"reminders": [
"得知镇民",
"得知外来者",
"得知爪牙",
"得知恶魔",
"得知旅行者"
],
"id": "balloonistbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Balloonist",
"firstNight": 44,
"ability": "每个夜晚,你会得知一名不同角色类型的玩家,直到场上所有的角色类型你都得知过一次。[+1 外来者]",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png"
},
{
"firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个,其中一个是属于该玩家的角色。",
"otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个,其中一个是属于该玩家的角色。",
"name": "筑梦师",
"otherNight": 57,
"setup": false,
"reminders": [],
"id": "dreamerbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Dreamer",
"firstNight": 41,
"ability": "每个夜晚,你要选择除你及旅行者以外的一名玩家:你会得知一个善良角色和一个邪恶角色,该玩家是其中一个角色。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "如果有玩家今天白天死于处决,唤醒送葬者并对他展示那名玩家的角色标记。",
"name": "送葬者",
"otherNight": 56,
"setup": false,
"reminders": [
"死于今日"
],
"id": "undertakerbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Undertaker",
"firstNight": 0,
"ability": "每个夜晚*,你会得知今天白天死于处决的玩家的角色。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/undertaker.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡,并标记其中一人醉酒。",
"name": "旅店老板",
"otherNight": 9,
"setup": false,
"reminders": [
"不会死亡",
"醉酒"
],
"id": "innkeeperbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Innkeeper",
"firstNight": 0,
"ability": "每个夜晚*,你要选择两名玩家:他们当晚不会死亡,但其中一人会醉酒到下个黄昏。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/innkeeper.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "如果白天的声明为真,会有一名玩家死亡,并由说书人来选择一名玩家,标记该玩家死亡。",
"name": "造谣者",
"otherNight": 47,
"setup": false,
"reminders": [
"死亡"
],
"id": "gossipbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Gossip",
"firstNight": 0,
"ability": "每个白天,你可以公开发表一个声明。如果该声明正确,在当晚会有一名玩家死亡。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "",
"name": "博学者",
"otherNight": 0,
"setup": false,
"reminders": [],
"id": "savantbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Savant",
"firstNight": 0,
"ability": "每个白天,你可以私下询问说书人以得知两条信息:一个是正确的,一个是错误的。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "",
"name": "渔夫",
"otherNight": 0,
"setup": false,
"reminders": [
"失去能力"
],
"id": "fishermanbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Fisherman",
"firstNight": 0,
"ability": "每局游戏限一次,在白天时,你可以让说书⼈给你一些能帮助你的阵营获胜的建议。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fisherman.png"
},
{
"firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了,对她点头或摇头示意这两名玩家是否为同一阵营,随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
"otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了,对她点头或摇头示意这两名玩家是否为同一阵营,随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
"name": "女裁缝",
"otherNight": 61,
"setup": false,
"reminders": [
"失去能力"
],
"id": "seamstressbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Seamstress",
"firstNight": 42,
"ability": "每局游戏限一次,在夜晚时,你可以选择除你以外的两名玩家:你会得知他们是否为同一阵营。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png"
},
{
"firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场,将哲学家的角色标题替换成对应角色,并标记“是哲学家”,否则标记该角色对应的玩家醉酒。从现在开始,你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
"otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场,将哲学家的角色标题替换成对应角色,并标记“是哲学家”,否则标记该角色对应的玩家醉酒。从现在开始,你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
"name": "哲学家",
"otherNight": 2,
"setup": false,
"reminders": [
"醉酒"
],
"id": "philosopherbutton",
"edition": "custom",
"remindersGlobal": [
"是哲学家"
],
"team": "townsfolk",
"name_eng": "Philosopher",
"firstNight": 2,
"ability": "每局游戏限一次,在夜晚时,你可以选择一个善良角色:你获得该角色的能力。如果这个角色在场,他醉酒。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "",
"name": "士兵",
"otherNight": 0,
"setup": false,
"reminders": [],
"id": "soldierbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Soldier",
"firstNight": 0,
"ability": "恶魔的负面能力对你无效。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/soldier.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "如果农民在夜晚死去,则选择另一位善良玩家成为农民。唤醒这名玩家,并告知他成为了农民。",
"name": "农夫",
"otherNight": 46,
"setup": false,
"reminders": [],
"id": "farmerbutton",
"edition": "custom",
"team": "townsfolk",
"name_eng": "Farmer",
"firstNight": 0,
"ability": "如果你在夜晚死亡,一名存活的善良玩家会变成农夫。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png"
},
{
"firstNightReminder": "分别给爪牙们展示三个不在场角色,这些信息之间,包括与展示给恶魔的不在场角色之间可能会有重叠。",
"otherNightReminder": "",
"name": "告密者",
"otherNight": 0,
"setup": false,
"reminders": [],
"id": "snitchbutton",
"edition": "custom",
"team": "outsider",
"name_eng": "Snitch",
"firstNight": 6,
"ability": "爪牙会在其首个夜晚得知三个不在场的善良角色。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snitch.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "",
"name": "圣徒",
"otherNight": 0,
"setup": false,
"reminders": [],
"id": "saintbutton",
"edition": "custom",
"team": "outsider",
"name_eng": "Saint",
"firstNight": 0,
"ability": "如果你死于处决,你的阵营落败。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/saint.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "",
"name": "畸形秀演员",
"otherNight": 0,
"setup": false,
"reminders": [],
"id": "mutantbutton",
"edition": "custom",
"team": "outsider",
"name_eng": "Mutant",
"firstNight": 0,
"ability": "如果你“疯狂”地证明自己是外来者,你可能被处决。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mutant.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "",
"name": "酒鬼",
"otherNight": 0,
"setup": true,
"reminders": [],
"id": "drunkbutton",
"edition": "custom",
"remindersGlobal": [
"是酒鬼"
],
"team": "outsider",
"name_eng": "Drunk",
"firstNight": 0,
"ability": "你不知道你是酒鬼。你以为你是一个镇民角色,但其实你不是。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png"
},
{
"firstNightReminder": "告诉灵言师他的秘密词语。",
"otherNightReminder": "唤醒第一个说出灵言师词语的玩家并告知他已经变成邪恶阵营。",
"name": "灵言师",
"otherNight": 19,
"setup": false,
"reminders": [
"邪恶",
"失去能力"
],
"id": "mezephelesbutton",
"edition": "custom",
"team": "minion",
"name_eng": "Mezepheles",
"firstNight": 27,
"ability": "在你的首个夜晚,你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mezepheles.png"
},
{
"firstNightReminder": "对他展示所有在场的外来者标记。",
"otherNightReminder": "如果有外来者在今天白天死亡,让教父选择一名玩家。标记那名玩家死亡。",
"name": "教父",
"otherNight": 38,
"setup": true,
"reminders": [
"死于今日",
"死亡"
],
"id": "godfatherbutton",
"edition": "custom",
"team": "minion",
"name_eng": "Godfather",
"firstNight": 21,
"ability": "在你的首个夜晚,你会得知有哪些外来者角色在场。如果有外来者在白天死亡,你会在当晚被唤醒并且你要选择一名玩家:他死亡。[-1或+1外来者]",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png"
},
{
"firstNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
"otherNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
"name": "女巫",
"otherNight": 15,
"setup": false,
"reminders": [
"被诅咒"
],
"id": "witchbutton",
"edition": "custom",
"team": "minion",
"name_eng": "Witch",
"firstNight": 24,
"ability": "每个夜晚,你要选择一名玩家:如果他明天白天发起提名,他死亡。如果只有三名存活的玩家,你失去此能力。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/witch.png"
},
{
"firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记,洗脑师角色标记,该玩家需要疯狂证明的角色标记。",
"otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记,洗脑师角色标记,该玩家需要疯狂证明的角色标记。",
"name": "洗脑师",
"otherNight": 16,
"setup": false,
"reminders": [
"疯狂"
],
"id": "cerenovusbutton",
"edition": "custom",
"team": "minion",
"name_eng": "Cerenovus",
"firstNight": 25,
"ability": "每个夜晚,你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色,不然他可能被处决。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cerenovus.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "刺客可以选择一名玩家。如果他这么做了,标记那名玩家死亡,且刺客失去能力,之后的夜晚无需再唤醒刺客。",
"name": "刺客",
"otherNight": 37,
"setup": false,
"reminders": [
"死亡",
"失去能力"
],
"id": "assassinbutton",
"edition": "custom",
"team": "minion",
"name_eng": "Assassin",
"firstNight": 0,
"ability": "每局游戏限一次,在夜晚时*,你可以选择一名玩家:他死亡,即使因为任何原因让他不会死亡。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/assassin.png"
},
{
"firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
"otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡,随后恢复健康。",
"name": "普卡",
"otherNight": 26,
"setup": false,
"reminders": [
"死亡",
"中毒"
],
"id": "pukkabutton",
"edition": "custom",
"team": "demon",
"name_eng": "Pukka",
"firstNight": 28,
"ability": "每个夜晚,你要选择一名玩家:他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pukka.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己:用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记,和小恶魔角色标记。",
"name": "小恶魔",
"otherNight": 24,
"setup": false,
"reminders": [
"死亡"
],
"id": "impbutton",
"edition": "custom",
"team": "demon",
"name_eng": "Imp",
"firstNight": 0,
"ability": "每个夜晚*,你要选择一名玩家:他死亡。如果你以这种方式自杀,一名爪牙会变成小恶魔。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙,标记该玩家保留能力,并标记与该玩家邻近的镇民玩家之一中毒。",
"name": "亡骨魔",
"otherNight": 32,
"setup": true,
"reminders": [
"死亡",
"保留能力",
"中毒"
],
"id": "vigormortisbutton",
"edition": "custom",
"team": "demon",
"name_eng": "Vigormortis",
"firstNight": 0,
"ability": "每个夜晚*,你要选择一名玩家:他死亡。被你杀死的爪牙保留他的能力,且与他邻近的两名镇民之一中毒。[-1外来者]",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vigormortis.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "",
"name": "替罪羊",
"otherNight": 0,
"setup": false,
"reminders": [],
"id": "scapegoatbutton",
"edition": "custom",
"team": "traveler",
"name_eng": "Scapegoat",
"firstNight": 0,
"ability": "如果你的阵营的一名玩家被处决,你可能会代替他被处决。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scapegoat.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "集骨者选择不使用能力,或指向一名死亡玩家。放置恢复能力标记提示,并且该玩家当晚可能会因此醒来并使用能力。",
"name": "集骨者",
"otherNight": 1,
"setup": false,
"reminders": [
"重获能力",
"失去能力"
],
"id": "bone_collectorbutton",
"edition": "custom",
"team": "traveler",
"name_eng": "Bone Collector",
"firstNight": 0,
"ability": "每局游戏限一次,在夜晚时*,你可以选择一名死亡的玩家:他重新获得能力直到下个黄昏。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bone_collector.png"
},
{
"firstNightReminder": "对学徒展示一个镇民或爪牙标记。在魔典中,用那个角色标记代替学徒标记,并在一旁标识该玩家是学徒。",
"otherNightReminder": "",
"name": "学徒",
"otherNight": 0,
"setup": false,
"reminders": [
"是学徒"
],
"id": "apprenticebutton",
"edition": "custom",
"team": "traveler",
"name_eng": "Apprentice",
"firstNight": 1,
"ability": "在你的首个夜晚,如果你是善良的,你会获得一个镇民角色的能力;如果你是邪恶的,你会获得一个爪牙角色的能力。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/apprentice.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "",
"name": "黑帮",
"otherNight": 0,
"setup": false,
"reminders": [],
"id": "gangsterbutton",
"edition": "custom",
"team": "traveler",
"name_eng": "Gangster",
"firstNight": 0,
"ability": "每个白天限一次,你可以杀死与你邻近的两名存活的玩家中的一名,但需要另一边那个存活的玩家同意。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gangster.png"
},
{
"firstNightReminder": "",
"otherNightReminder": "",
"name": "法官",
"otherNight": 0,
"setup": false,
"reminders": [
"失去能力"
],
"id": "judgebutton",
"edition": "custom",
"team": "traveler",
"name_eng": "Judge",
"firstNight": 0,
"ability": "每局游戏限一次,如果其他玩家发起了提名,你可以选择让本次提名直接执行处决或让投票无效。",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/judge.png"
}
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