#观冥鉴-Ascraywizard
作者:未知
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剧本的完整 JSON 内容
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[
{
"id": "_meta",
"name": "观冥鉴-Ascraywizard",
"logo": "https://img.picui.cn/free/2025/03/24/67e0e1aa2914f.png",
"author": "Ascraywizard",
"description": "观冥鉴",
"townsfolkName": "镇民",
"outsidersName": "外来者",
"minionsName": "爪牙",
"demonsName": "恶魔",
"townsfolk": "镇民",
"outsider": "外来者",
"minion": "爪牙",
"demon": "恶魔",
"a jinxedName": "相克",
"a jinxed": "相克",
"state": [
{
"stateName": "死不瞑目",
"stateDescription": "死亡时,说书人不会公布。死亡玩家可以提名(非活尸,不会持续获得信息。)中毒或醉酒玩家不会被唤醒。"
}
],
"status": [
{
"name": "死不瞑目",
"skill": "死亡时,说书人不会公布。死亡玩家可以提名(非活尸,不会持续获得信息。)中毒或醉酒玩家不会被唤醒。"
}
]
},
{
"id": "35addde2-e27a-4de2-9a9e-df0e78364717",
"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_1310810162861_4da173fa.jpg",
"edition": "custom",
"name": "私货商人",
"ability": "这个剧本包含有自制角色或自制规则。",
"team": "fabled",
"firstNight": 0,
"otherNight": 0
},
{
"id": "sb111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/soldier.png",
"edition": "custom",
"name": "士兵",
"ability": "恶魔的负面能力对你无效。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 0,
"otherNight": 0,
"firstNightReminder": "",
"otherNightReminder": "",
"reminders": [],
"setup": false
},
{
"id": "xiaolazhu111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sage.png",
"edition": "custom",
"name": "贤者",
"ability": "如果恶魔杀死了你,在当晚你会被唤醒并得知两名玩家,其中一名是杀死你的那个恶魔。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 0,
"otherNight": 71,
"firstNightReminder": "",
"otherNightReminder": "如果贤者被恶魔杀死,唤醒贤者,对他指向两名玩家。其中之一是杀死贤者的恶魔。",
"reminders": [],
"setup": false
},
{
"id": "wofuhuolawoshijiangbu111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/banshee.png",
"edition": "custom",
"name": "报丧女妖",
"ability": "如果恶魔杀死了你,所有玩家都会得知此事。从现在开始,你每天可以发起两次提名,每次投票时可以投两票。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 0,
"otherNight": 75,
"firstNightReminder": "如果恶魔杀死了报丧女妖,宣布“报丧女妖觉醒了”,并使用“具有能力”标记报丧女妖。",
"reminders": [
"具有能力"
],
"setup": false
},
{
"id": "ainiii11111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png",
"edition": "custom",
"name": "共情者",
"ability": "每个夜晚,你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 39,
"otherNight": 80,
"firstNightReminder": "唤醒共情者,对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
"otherNightReminder": "唤醒共情者,对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
"reminders": [],
"setup": false
},
{
"id": "mofashuijingqiu111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png",
"edition": "custom",
"name": "占卜师",
"ability": "每个夜晚,你要选择两名玩家:你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 40,
"otherNight": 81,
"firstNightReminder": "唤醒占卜师,让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
"otherNightReminder": "唤醒占卜师,让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
"reminders": [
"干扰项"
],
"setup": false
},
{
"id": "mofasaozhou111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png",
"edition": "custom",
"name": "侍女",
"ability": "每个夜晚,你要选择除你以外的两名存活的玩家:你会得知他们中有几人在当晚因其自身能力而被唤醒。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 64,
"otherNight": 100,
"firstNightReminder": "唤醒侍女,让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
"otherNightReminder": "唤醒侍女,让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
"reminders": [],
"setup": false
},
{
"id": "wocaishiemo1223322323232323",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png",
"edition": "custom",
"name": "舞蛇人",
"ability": "每个夜晚,你要选择一名存活的玩家:如果你选中了恶魔,你和他交换角色和阵营,然后他中毒。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 21,
"otherNight": 15,
"firstNightReminder": "唤醒舞蛇人,让他选择一名存活玩家。如果选中恶魔则执行角色和阵营的交换,并在舞蛇人入睡后通知旧恶魔角色变化。",
"otherNightReminder": "唤醒舞蛇人,让他选择一名存活玩家。如果选中恶魔则执行角色和阵营的交换,并在舞蛇人入睡后通知旧恶魔角色变化。",
"reminders": [
"中毒"
],
"setup": false
},
{
"id": "rangwokangkang111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png",
"edition": "custom",
"name": "筑梦师",
"ability": "每个夜晚,你要选择除你及旅行者以外的一名玩家:你会得知一个善良角色和一个邪恶角色,该玩家是其中一个角色。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 45,
"otherNight": 84,
"firstNightReminder": "唤醒筑梦师,让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
"otherNightReminder": "唤醒筑梦师,让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
"reminders": [],
"setup": false
},
{
"id": "zhengdanideyanjing111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/oracle.png",
"edition": "custom",
"name": "神谕者",
"ability": "每个夜晚*,你会得知有多少名死亡的玩家是邪恶的。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 0,
"otherNight": 87,
"firstNightReminder": "",
"otherNightReminder": "唤醒神谕者,对他用手势比划数字来告知他当前死亡玩家中邪恶玩家的数量。",
"reminders": [],
"setup": false
},
{
"id": "fulankensitan111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/professor.png",
"edition": "custom",
"name": "教授",
"ability": "每局游戏限一次,在夜晚时*,你可以选择一名死亡的玩家:如果他是镇民,你会将他起死回生。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 0,
"otherNight": 76,
"firstNightReminder": "",
"otherNightReminder": "如果教授未曾使用能力且在城镇广场上有玩家死亡,唤醒教授,他可以摇头不使用能力,或选择一名已死亡的玩家。如果该玩家是镇民,该玩家被起死回生。",
"reminders": [
"复活",
"失去能力"
],
"setup": false
},
{
"id": "makesi111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
"edition": "custom",
"name": "哲学家",
"ability": "每局游戏限一次,在夜晚时,你可以选择一个善良角色:你获得该角色的能力。如果这个角色在场,他醉酒。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 3,
"otherNight": 2,
"firstNightReminder": "唤醒哲学家,他可以摇头不使用能力,或选择获得角色列表上的一个善良角色的能力。",
"otherNightReminder": "如果哲学家未曾使用能力,唤醒哲学家,他可以摇头不使用能力,或选择获得角色列表上的一个善良角色的能力。",
"reminders": [
"醉酒"
],
"remindersGlobal": [
"是哲学家"
],
"setup": false
},
{
"id": "wohehehehehehehezuidiaoniladao111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/courtier.png",
"edition": "custom",
"name": "侍臣",
"ability": "每局游戏限一次,在夜晚时,你可以选择一个角色:如果该角色在场,一个该角色从当晚开始醉酒三天三夜。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 20,
"otherNight": 11,
"firstNightReminder": "唤醒侍臣,他可以摇头不使用能力,或选择角色列表上的一个任意角色,该角色对应的玩家之一醉酒。",
"otherNightReminder": "如果侍臣未曾使用能力,唤醒侍臣,他可以摇头不使用能力,或选择角色列表上的一个任意角色,该角色对应的玩家之一醉酒。",
"reminders": [
"醉酒1",
"醉酒2",
"醉酒3",
"失去能力"
],
"setup": false
},
{
"id": "shanliangdeniaoer2222",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pacifist.png",
"edition": "custom",
"name": "和平主义者",
"ability": "被处决的善良玩家可能不会死亡。",
"team": "townsfolk",
"sch_team": "镇民",
"firstNight": 0,
"otherNight": 0,
"firstNightReminder": "",
"otherNightReminder": "",
"reminders": [],
"setup": false
},
{
"id": "zhadiaole111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mutant.png",
"edition": "custom",
"name": "畸形秀演员",
"ability": "如果你“疯狂”地证明自己是外来者,你可能被处决。",
"team": "outsider",
"sch_team": "外来者",
"firstNight": 0,
"otherNight": 0,
"firstNightReminder": "",
"otherNightReminder": "",
"reminders": [],
"setup": false
},
{
"id": "zhegeshimonk111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/recluse.png",
"edition": "custom",
"name": "陌客",
"ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色,即使你已死亡。",
"team": "outsider",
"sch_team": "外来者",
"firstNight": 0,
"otherNight": 0,
"firstNightReminder": "",
"otherNightReminder": "",
"reminders": [],
"setup": false
},
{
"id": "wuwusidehaocan111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sweetheart.png",
"edition": "custom",
"name": "心上人",
"ability": "当你死亡时,会有一名玩家开始醉酒。",
"team": "outsider",
"sch_team": "外来者",
"firstNight": 0,
"otherNight": 68,
"firstNightReminder": "",
"otherNightReminder": "如果心上人死亡,一名玩家醉酒。",
"reminders": [
"醉酒"
],
"setup": false
},
{
"id": "bushiwo111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/damsel.png",
"edition": "custom",
"name": "落难少女",
"ability": "所有爪牙都知道落难少女在场。每局游戏限一次,任意爪牙可以公开猜测你是落难少女,如果猜对,你的阵营落败。",
"team": "outsider",
"sch_team": "外来者",
"firstNight": 5.1,
"otherNight": 0,
"firstNightReminder": "如果落难少女在场,对爪牙展示落难少女角色标记。",
"otherNightReminder": "0",
"reminders": [
"已被猜测"
],
"setup": false
},
{
"id": "touduzheeeeeeee111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poisoner.png",
"edition": "custom",
"name": "投毒者",
"ability": "每个夜晚,你要选择一名玩家:他在当晚和明天白天中毒。",
"team": "minion",
"sch_team": "爪牙",
"firstNight": 18,
"otherNight": 9,
"firstNightReminder": "唤醒投毒者,让他选择一名玩家,那名玩家中毒。",
"otherNightReminder": "唤醒投毒者,让他选择一名玩家,那名玩家中毒。",
"reminders": [
"中毒"
],
"setup": false
},
{
"id": "jiushigelvshi111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/devils_advocate.png",
"edition": "custom",
"name": "魔鬼代言人",
"ability": "每个夜晚,你要选择一名存活的玩家(与上个夜晚不同):如果明天白天他被处决,他不会死亡。",
"team": "minion",
"sch_team": "爪牙",
"firstNight": 22,
"otherNight": 18,
"firstNightReminder": "唤醒魔鬼代言人,让他选择一名玩家,那名玩家处决不死。",
"otherNightReminder": "唤醒魔鬼代言人,让他选择一名与上一晚不同的玩家,那名玩家处决不死。",
"reminders": [
"处决不死"
],
"setup": false
},
{
"id": "nanjueeeee111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/baron.png",
"edition": "custom",
"name": "男爵",
"ability": "会有额外的外来者在场。[+2 外来者]",
"team": "minion",
"sch_team": "爪牙",
"firstNight": 0,
"otherNight": 0,
"firstNightReminder": "",
"otherNightReminder": "",
"reminders": [],
"setup": true
},
{
"id": "zheshigeyizi111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mastermind.png",
"edition": "custom",
"name": "主谋",
"ability": "如果恶魔因为死于处决而因此导致游戏结束时,再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决,他的阵营落败。",
"team": "minion",
"sch_team": "爪牙",
"firstNight": 0,
"otherNight": 0,
"firstNightReminder": "",
"otherNightReminder": "",
"reminders": [],
"setup": false
},
{
"id": "xiaoemo1111111eee111eee111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png",
"edition": "custom",
"name": "小恶魔",
"ability": "每个夜晚*,你要选择一名玩家:他死亡。如果你以这种方式自杀,一名爪牙会变成小恶魔。",
"team": "demon",
"sch_team": "恶魔",
"firstNight": 0,
"otherNight": 31,
"firstNightReminder": "",
"otherNightReminder": "唤醒小恶魔,让他攻击一名玩家。如果他成功自杀,则在他入睡后通知一名爪牙角色变化。",
"reminders": [
"死亡"
],
"setup": false
},
{
"id": "fangguuuuuuuuuuuuuu111",
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fang_gu.png",
"edition": "custom",
"name": "方古",
"ability": "每个夜晚*,你要选择一名玩家:他死亡。被该能力杀死的外来者变成邪恶的方古且你代替他死亡,但每局游戏仅能成功转化一次。[+1外来者]",
"team": "demon",
"sch_team": "恶魔",
"firstNight": 0,
"otherNight": 36,
"otherNightReminder": "唤醒方古,让他攻击一名玩家。如果该玩家是外来者并成功转化,则方古死亡,在他入睡后通知那名外来者角色变化。",
"reminders": [
"死亡",
"限一次"
],
"setup": true
}
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